郑兴增Xingzeng ZhengXINGZENG ZHENG郑兴增

2024–2025 学年 · 大四上学期2024–2025 academic year · Year 4, semester 1

空间信号Spatial Signals

从游戏色彩到空间引导From game colour to spatial guidance

以博物馆空间为对象的色彩方案。 / Proposed colour schemes for a museum setting.
以博物馆空间为对象的色彩方案。Proposed colour schemes for a museum setting.点击放大Enlarge image
创作背景Context
苏格兰 · 爱丁堡Edinburgh, Scotland
作品形式Medium / format
个人课程研究 · 色彩试验Individual course research · Colour studies
创作内容Practice
色彩分析、空间要素提取与配色方案推演Colour analysis, extraction of spatial cues and proposed colour schemes

游戏中的色彩线索,能否帮助我们重新理解建筑里的方向与注意力?Can colour cues in games help us reconsider direction and attention in architecture?

研究从色彩与空间感知的练习出发,分析《黑神话:悟空》中明暗、饱和度和场景层次如何引导视线。随后以苏格兰国家博物馆空间为对象,探索这些策略在建筑配色与空间导向中的可能应用。Beginning with colour and spatial perception exercises, this study examines how light, saturation and layered scenes guide attention in Black Myth: Wukong. It then uses spaces in the National Museum of Scotland to explore possible applications of these strategies to architectural colour and wayfinding.

绘画、色卡与空间小样Painting, swatches and model interiors

课程练习先以手绘色环和灰阶环观察色相与明暗,再把卡纸置入小模型,逐项比较背景、侧面和前景颜色的组合。模型照片与色卡并置,记录同一颜色在不同邻接关系和光线下的外观变化。这些视觉实验为后续场景分析提供基础,也将绘画中的颜色关系带入具有深度的空间。Painted colour and value wheels establish relationships between hue and tone. Card models then compare combinations of background, side-wall and foreground colours. Model photographs are placed beside swatches to record how a colour appears under different neighbouring surfaces and lighting. These visual experiments support the later scene analysis, bringing relationships explored through painting into spaces with depth.

阅读游戏里的引导Reading guidance in game scenes

研究以《黑神话:悟空》为对象,提取场景色板,并将画面拆分为墙面、路径、院落与背景。明暗和饱和度的差异被放回门洞、光源与视线关系中,探索玩家的注意力可能如何被组织和引导。Using Black Myth: Wukong as a study reference, the project extracts palettes and separates scenes into walls, routes, courtyards and backgrounds. Differences in brightness and saturation are examined alongside openings, light sources and sightlines, exploring how these relationships might organise attention and suggest a direction through a scene.

把策略转为建筑配色Translating the strategies into space

以苏格兰国家博物馆的现场照片为起点,研究先去除颜色,再提取楼梯、通道和展览空间中的导向要素,形成新的配色方案。图像对照呈现这些视觉假设,探索色彩强调空间层次与行走方向的可能。Photographs of the National Museum of Scotland provide a starting point for desaturation and the extraction of directional elements in stairs, passages and exhibition spaces. Proposed colour schemes then explore a different visual hierarchy. The resulting image comparisons present spatial hypotheses about emphasis and movement, rather than measured visitor outcomes.

项目信息Credits

爱丁堡大学 ESALA · On Colour in Architecture · 研究对象:《黑神话:悟空》、苏格兰国家博物馆ESALA, University of Edinburgh · On Colour in Architecture · Study references: Black Myth: Wukong and the National Museum of Scotland

色彩分析、空间要素提取与配色方案推演Colour analysis, extraction of spatial cues and proposed colour schemes

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